I’m trying to generate a depth map from an STL using MeshLab (as described elsewhere in this forum), and for some reason MeshLab is generating the depth map using the edge of my STL. Which is white, because it’s perfectly flat, being as it is the edge of the file.
I want to change the origin point of the depth map so that I can get a map of the “face” of the file rather than the edge, but thus far MeshLab has defeated me. It’ll render lovingly detailed single-depth maps of the edges of my file (any edge) but never the face. Where all the geometry resides.