How can I fire zero dimensional points at a surface?
To be clear, here’s what I want.
I want the head to move to 100,100
I want the laser to fire for a defined time and strength.
I want the laser to stop, and then move to the next point.
Neither vector nor engrave mode appear to have this capability at the moment. I can make a very nice small circle, but it has the problem that the center of the circle has a kerf that overlaps itself, and burns all the way through the material.
How should I do this? I’m not even sure it’s expressible directly in SVG. Perhaps a poly line with a start and end at the same location? How would I control duration?
Duration here is equivalent to speed in other modes.
Why do I want this?
For halftoning; perforating; and small typeface features, used in combination with defocus to deliver width.
I’ve been wanting this same feature, for marking out holes that would be more conveniently done on a drill press than with the laser. Best I could come up with was scoring a tiny circle, but it would be ideal, as you say, if we could prevent the laser carriage from moving at all.
Have you tried scoring a single vector point? Yesterday I ended up with some extra dots on my project because I didn’t clean up my art properly and had some stray points. I didn’t pay a ton of attention because it was a mistake, but the head didn’t seem to move while it was zapping each point.
Unfortunately, I already cleaned up the file that had the stray points – and I can’t seem to recreate what I did before. I’m trying to put together a file in Illustrator with a few stray points and an ignorable bounding box but when I load the svg into the GFUI only the bounding box prints. Maybe @jbmanning5 can help? Not sure what I’m doing differently than yesterday.
So the smallest step the GF can do is roughly 1/1300" aka about 0.02mm. So if you made your circle that size the gantry wouldn’t move. OK, maybe one step.
The power would be weird because of the slowdown thing, but you could just do testing and multiple passes to get that right.
I think that from a point of view of control @dwardio is right about engraving a dot, probably raster engrave, also probably multiple passes. The beam would be on for a known (ish) length of time depending on how many zooms you did the engrave at.
Here’s my understanding from photography (which may not be the correct analog here):
In idealized ray optics, where rays are assumed to converge to a point when perfectly focused, the shape of a defocus blur spot from a lens with a circular aperture is a hard-edged circle of light
This means the burn depth will be approximately even across the circle.
Rotating, as to form a circle, on the other hand, produces an effect where the intentity of the laser is highest in the center, where the beam touches for 100% of the cut. This will form a deeper central cut with a decreasing intensity towards the edges, where the beam spends less and less time.
In my case, this central cut punches all the way through the material, which I do not want.
I have discovered that dynamic inset in Inkscape does not eliminate the circle but can make it less than a pixel. if you had larger circles properly situated and used dynamic inset they would appear to go away but I suspect that the laser would go there and pause as they remain in the data, I was having them where I did not want them and it was a huge pain to find and eliminate them but as stitching holes they would work perfectly if as I suspect they would make the travel to the GFUI.