I haven’t had much time to work on this over the past week with the release of a new game and starting a new job it’s been pretty crazy. However, today I am pushing out an update the two big features support for macOS High Sierra (I’m not sure how they managed to break chrome so badly in one os release) and adding synchronization between browsers. The full set of features that have been added are below.
Settings wil now be synchronized between browsers, storage space is limited and the amount of used/available space is displayed at the top of the screen. Any deleted materials will not be synchronized, these materials must be deleted manually on both sides. I have estimated is that around ~150 different material settings can be synchronized before all the space is used. If a material does not appear to be syncing, open it for edit and save it without making changes this will force an update.
macOS High Sierra support. The chrome plugin will now scroll and open correctly.
Any partially created materials will be saved when the extension is closed, allowing users to read settings from a separate tab without having to worry about much data loss.
- LPI settings will be displayed alongside the Scan Gap field.
- The ability to clone materials has been added.
- The material manager can be opened in any tab. The synchronization icon will be grey if it is not connected to the GlowForge application.