Hi Everyone! Update on what I’ve been working on this week. So, my son has grown kinda bored with the basic rules and mechanics of the Legend’s Arena Battle, and I wanted to come up with something the three of us could play together, that would not only continue to reinforce math skills, but some easy reading, decision making, introduction to RPG type game theory, more complex battle mechanics, continuity over time, lots of fun stuff.
So I did my Gamer Daddy thing and the outcome (so far) is:
-Adventurer trackers with health, energy, and potion dials
-Boss health tracker
-mini-mob trackers (dial goes up to 16)
-100g coins
-Inventory box to keep inventory items for next game
-(not pictured) upgrades for tracking improvements
-Dice tower and box (this was actually an old project I did while I was cutting my teeth on the forge and inkscape, it ended up holding everything perfect, I might start coloring it, haven’t decided yet).
It’s all generic enough that almost any story line can be overlaid and these are just fun helpful props. By keeping the context of the game as a whole to “adventurers looking for excitement and helping people across the world of creation” anything goes. Inventory can be sold or kept to use in the next game. Gold buys upgrades, and upgrades like increasing damage carry from game to game without having to be the same character game to game.
We have already done one Adventure and he loved it, so this one will be an evolving keeper. We climbed a beanstalk and fought some creeping vines, crawled through a sewer and fought some sewer rats (yes they dropped the soggy boot), threw the boot at the Bookworm in the castle library, and defeated the Enchanted Harp to free Jack and escape without alerting the Giant we were there. He wants to fight zombies and skellies and defeat the Zombie King next time, so I’m in the midst of figuring out that one. Might take a stroll through Minecraft land after that, who knows.
And yes, I felt the pain of every DM who spends time and effort and sinister love writing wonderful scenarios for our players, just for the dice to not cooperate and they don’t play out. The chest was supposed to be a mimic. The Harp was supposed to self-destruct and summon the Giant for a surprise final battle. But, that is our lot, and I can work those surprises in to other adventures. 3-4 encounters per adventure is about our limit though.
Thanks for taking a look, and until next creation, Happy Forging!