Last night I was working on making a picture stand. I had designed the openings where the two legs going together to be exactly the width of the material I was using (clear acrylic)–with a small tolerance.
When the GF cut out the items, however, they seemed to be scaled down about 20%, therefore resulting in the pieces not going together since the openings were 20% smaller than need be.
Thinking it was me that caused the error, I revisited the model and triple checked all the dimensions (in Sketchup and Illustrator), re-exported the SVG and re-cut it. I did this 3 different times, each of them resulting in inaccurate results. It was then that I realized that, immediately when I imported/uploaded the file, that it was already not to scale.
At this time, the GFUI kept crashing, also. So, I logged out, logged back in, powered down the GF and turned it back on. But I still had the same, inaccurate results.
As a caveat, at one point, I did get the correct dimensions – on my first attempt – but I had made the openings too small. So after fixing the size of the openings, I tried my cuts again, with all the previous events happening.
Do any of you have any tips? Is there something I’m missing? Or does this sound like an error with the GF when the SVG loads?
As a side note, I’m not scaling the model in any way once I import it into the GFUI. I simply move it to the part of the material I’m wanting to use.