Congrats on the incoming MOPA! One of the things you’ll want in your arsenal is a way to make depth maps (aka Height Maps or Alphas)
While I’m suspecting a chunk of MOPA owners are relying on AI (sometimes with mixed results), it’s better to have a process in place that offers more consistency.
From the clips I’ve watched, Blender’s way feels a bit convoluted. Sculpting programs like ZBrush and Nomad make it virtually 1-click easy.
If you sourced a 3D object (whether self-made or downloaded), load it into the sculpting program. In an app like Nomad, there’s a tab option that turns on Heightmap. While in this mode, the model can still be twirled around to grab as many angles as you want.
This way, your height maps will be uniquely yours.

