A progression of prototypes…
Top row left to right, then bottom:
- First idea, channels are far too rough for operation. I still like the basic idea, 2D cuts forming a channel.
- A complete refactor using layers. Works well, but is unstable.
- Stable and enclosed. Works very well, but is quite complex to assemble due to end-caps, and somehow it just isn’t as fun to rotate.
- Okay, now we’re talking! Stable and open-ended (since it’s fun to see the linear guides peek out).
Another view: