Thanks @rpratt and @mark14!
I want (one of) my next project to be a more complex version of my Little Puzzle, and the thing that’s daunting me is scaling up the approach I took for creating the cut/score lines that avoids duplicated/overlapping lines.
I built the underlying pattern by hand (in Inkscape) by just duplicating a bunch of hexagons and sticking them together. Good start, but LOADED with overlapping duplicate lines. Tried a bunch of ‘Break Aparts’ and combining and ‘manually removing’ experiments and finally just resorted to putting my original hex-crowd in a lower level and manually creating the grid on top of that with individual lines. Then used that collection to make cut/score decisions for the pieces.
It worked, but it was very manual, and I’m feeling like I’m making this too hard. Any tips for producing a trace of a pattern that results in (divisible) one-pass lines? Does Inkscape (or hey, maybe AutoCAD; I’m game) have some hidden feature that makes this easier? I’m not proud; I’m new at this.
Or is it just supposed to be hard? Which is also fine.