Advice for engraving leather?


Hello! I’m trying to engrave the attached image on to thin leather. I’ve tried dozens of combinations of speed, power, lpi and dots/pattern/vary settings. Nothing is giving me the level of detail that I can see in the image as it’s displayed in the GF interface. Any thoughts?




Maybe if you uploaded an image with the setting used people could offer insight. It is hard to offer suggestions if you have already tried so many things without seeing what it is that isn’t working for you.



Is that the actual image you used? It’s at incredibly small resolution, and it’s only a little over an inch square in size. Here’s what it looks like blown up larger in Photoshop so you can actually see it, and you can see the scale for size up at the top:

The Glowforge can only work with the data it’s given…if you’re trying to print it larger than an inch or so, you’re going to get a pretty pixelated image. Most images culled from the internet are pretty bad…it costs money to store data, and images tend to run only 72 dpi on the internet. They display well on screens, but they print lousy.



@Jules that wasn’t the actual image – I didn’t realize I could upload svgs here. Attached is the actual image, actual size. It’s small, but there’s plenty of detail.




Okay,couple of things that might help:

Your SVG file is a vector, not a raster image. That’s good in a way, because you can scale it to any size without losing clarity.

Bad news is, two things:

It’s obviously the result of an auto trace, and when it was traced, the white space was selected along with all of the dark colors. That makes a real mess that needs to be cleaned up before using it in vector form. (The GF will treat white filled shapes exactly the same as black filled shapes…it will engrave as a solid block of color.)

The second issue is that the image you have chosen is incredibly complex from a vector standpoint…there are a lot of little paths for the software to try to figure out how to move the laser head. So it might hang up in the buffer.

So…the one easy fix for that kind of image is to rasterize it (turn it into a PNG file) at a high DPI before you try to engrave it. Since the size is very small at about an inch and a half, you’ll want to use an extremely high DPI if you want to capture the details in it, and you’ll need to rasterize it yourself before you take it to the Glowforge. The Glowforge is likely going to rasterize it at 96 DPI (default). But you’ll want to use from 450-600 DPI on that tiny image.

If you do rasterize it, be careful of the background white space that was created with the auto-trace. You will likely see a rectangular border created around the image. If that’s what you want, it’s fine, just be aware that it’s going to be there because you are going to rasterize it into the image. Delete it if you don’t want it there before you rasterize.

This is what you can get with the image turned into a high resolution (600 DPI) PNG file. (I got rid of the outline square before rasterizing it. If you still want a border, draw it back in with your drawing program.)

Leather (314.8 KB)



@Jules First, thank you so much for your time. I really appreciate it.

I’ve tried the file you posted a number of ways, varying power (from 1-4), lpi (225 to max), and dots/patterns/vary settings. Speed I’ve kept constant at max. None of the results render the details of the image well. Is there a factor I’m not considering? Or am I expecting too much? Again, thanks very much for your time and help.



Unfortunately that might be all you can get out of it at that size. It’s printing with spaced dots to give the illusion of shades of gray, but that really works a lot better with larger images. (It’s a “fool the eye” effect called dithering.)

If you wanted to do a straight up black and white vector engrave, you will get a more uniform burn, but only two colors. Black and white (or burned and unburned).

If you want to do that, you will need to subtract out all of the white areas in that image, turn the whole thing into a compound path with the completely surrounded white areas removed from the black in the back, and you are talking about a major undertaking with that design. And I’m afraid the GFUI couldn’t handle the results…

…And I am completely wrong. :blush:
(Just goes to show, you really do need to check things before assuming things are still working the way they did…the Glowforge CAN handle that as a vector now. They keep improving this thing all the time. Didn’t even take long.) :sweat_smile:

All right…final shot at it, and I would recommend masking the material if you don’t want smoke and resin staining on the unburned areas. (Or it’s going to come out looking like a solid silhouette.) You’re going to have a heck of a time getting the masking off, but there aren’t many choices. (You will need to adjust the power for cutting through the masking too.)

I removed the white and turned that into a single Compound Path. Next time you auto-trace one, make sure to select Ignore White when you trace it. (117.1 KB)

Give that one a try.

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