I rewrote parts of my puzzle generator script, and now it’s easy to generate puzzles on square and triangular grids, as well as puzzles that don’t snap to a grid.
Rather than create yet another topic for iterations on the theme, here are two new tessellation puzzles, this time with multiple “tiles” within a single “tessellation group”. I don’t know if those are technical terms, but I get annoyed with the vagueness of talking about “pieces”.
This one I call “weave”, and it was inspired by a pillow on the 80s TV show ALF:
Thanks! It had been sitting on my TODO list as a simple exercise of the ability to have more than one shape in a puzzle (they look like they’re all rectangles, but to the code, 2/3 of them are really hexagons that happen to have 3 edges all in a row). I was pleasantly surprised to find out that it was a challenging puzzle, as well.
Nothing fancy, just medium proofgrade draftboard with standard HD Score and Cut. Used Gorilla tape to help in removing masking. I did add a backboard where I glued the outer edge of the puzzle. Really happy how it came out! Thanks again for sharing!
Cool - mostly, I’ve been cutting unmasked wood, which leads to scorching on the finished product. I’ve got some of the orange cleaner, which I’ve heard removes scorch marks.
I’ve tried cutting my puzzles from plywood, which has led to the frame warping. I’ve tried gluing it to a backing, like you did, which turned out OK, once I figured out not to use too much glue.
I’ll try gorilla tape to remove the masking next time - thanks for the tip!