I know this has been posted before, but it warrants posting again:
This is, hands down, the best Fusion 360 tutorial I’ve run across. There are so many subtle gems to working with F360 in this video! And very few “Hey, wait! How did we get from two lines to an articulated bird model” moments.
I learned so much:
• activating a component changes behavior across UI; activate the top level component – the document – to enable copy/paste of bodies in a straightforward fashion.
• right click on a line and mark it as a “construction line”. Boom. Disappears, but can be used for all dimensioning, etc…
• if making a “top” that sits on some “legs”, use one leg’s “top” as the sketch plane, then project the other leg’s “tops” into the sketch plane. Then you can build geometry relative to all the legs easily!
• spin your model to an edge on mode and “window selection” (i.e. drag a rectangle selection) allows you to very easily grab all the edges between the two surfaces you’re viewing edge on
So many “Well, duh! That’s easy” moments in here. For me anyway. Ya’ll are probably way ahead of me.