_GF Setup _
Speed: 1000
Power: 50
HOW TO PLAY:
Each player begins the round with no chips. The first player that hits a shot that corresponds to the designation on the chip is given that chip. He/she holds on to that chip until someone else hits the same shot. For Example, if player number 1 goes into the sand he/she will hold that chip until another player goes into the sand. He/she then gives the chip to that player. The same holds true for the positive chips. The last one to get a one putt or a birdie is the one that gets that chip. At the beginning of the round, each chip is given a designated dollar value. At the end of the round those players holding the negative chips will pay to each player the designated amount for each chip he or she is holding. Those holding the positive chips will receive the same amount from each of the other players
Positive Chips Definitions:
Birdie β 1 under par
1Putt β Once you are on the green it takes 1-putt to sink it
GIR β When a ball is on the green in regulation
PAR β Par
Negative Chip Definitions:
Sand β When a ball is in the sandtrap
Water- When a player hits their ball into the water
Trees- When a player hits their ball into the trees/woods.
3Putt β Once ball is on the green it takes 3 putts to sink the ball
Double Parβ Scoring an twice then holeβs par
Lost β Losing a ball. Tip set a time limit to look for lost balls!
My inspiration is based from website
TOKENS - GOLF.zip (887.0 KB)