Wow, stellar! The dramatic lighting made it look like it had a red faceted material for the faces and I thought, I know you are a master of material but this is just ridiculous.
It took a minute. I didn’t time myself but I’d guess about 3-4 hours. Part of it was figuring out the best way to assemble it, there are more and less efficient ways to do it, which I figured out as I went. If I did another I’d probably shave an hour off at least knowing what I do now.
I’m pretty sure that this is a Snub rectified truncated icosahedron. You definitely win the polyhedral championship. I think this might be my favorite piece I’ve ever seen made with a .
Thanks, but I feel like I’m cheating using 3D printed parts. Yours are all laser, and the results are pretty awesome. I have another new polyhedral in the works, and feel like I get more enjoyment out of figuring out the design than the actual finished piece. Each one seems to get more complex, and I like that challenge. What’s next for you?
It’s funny because what I am trying to figure out how to avoid the bigger/better thing, because you can stellate any of these and add parts but that doesn’t really push my buttons anymore. I designed a 1400 piece model about a year ago, and did a test build of one of the repeating corners, but in the end I just didn’t want to build it.
I built this one because I just wanted to shake off the rust of designing and building these guys.
As for what’s next, I have 2 models that I am eyeing. Converting them from 3d models in sketchup to workable lasered models is fun but time-consuming, so I am debating. Leaning toward a pentagonally tiled floret-based model, we’ll see. Doing the math on parts as we speak actually.
Hmm looks like 120 faces and 1020 connectors. Sounds like a lot, we’ll see if I do it.
These are definitely my favorite projects. I am planning on a 3D printer this year with almost the sole purpose to print the interiors so I can finally tackle one.
They can be tricky, but 2 things help here: scale, and material. Wood is flexible and has some play, so you can wiggle things into place. If you go too small, you have much less play and it gets more difficult, especially at the end when the rest of the model is reinforcing the position of the parts. For a very small taste of this process and method, check out my octahedron post, they use essentially the same construction method, just on a much smaller scale:
That one goes together in just a few minutes, piece of cake.