So this is the file for the VESA-VESA mount that I made. Not super useful as a single design if you don’t have the exact weird problem I had, but this way you have a VESA mount pattern for whatever project you have.
My pleasure. Not like I invented the VESA mount, and for folks not familiar with turning mechanical drawings into models figured this could rapidly accelerate some project. I’m sure someone who is an illustrator guru like @Jules could explain how do to this pattern in Illustrator but my default for things like this is CAD (This was done in OnShape)
I wish I understood CAD, CAM, DFX, STL and all those other magical files and their design. I can visualize things in my head, but can’t always explain it to others. (I guess if I wasn’t so lazy I’d figure it out.)
First step is to just Google the terms, that makes them make more sense right away. Next get in and start doing what you want to do and the ones that are important to your use case will start to stick.
The problem (and believe me I love fusion) is that they have now jammed in every possible feature/function so the learning curve is steep beyond basic CAD. Especially now that they’ve jammed EagleCAD inside it. And the combo of direct modeling and sketch based modeling is particularly confusing. I teach using OnShape as it is pure sketch based so learning the ideas work more cleanly. I also like the constraints better in OnShape as they are in some way purer and it is more tolerant in using geometry off the current sketch.
Yeah, I would do some of the more simple tutorials. I would also recommend initially avoid the direct modeling (work directly with 3D shapes) and just do sketch based modeling. That makes it easier to learn about constraints. Once you are used to constraints any other tool like Easel will be annoying to you.
I think the key to learning Fusion 360 and other programs that do oh so much is to look at it like a large city library. It’s great that they have a book or 5 for everything but today we need to learn about X so we will go straight to the section and row what will have the books on X.
I do a lot of cool stuff with fusion 360 but there are whole modules that I have barely touched! You can do SOOOOO much with just sketch and extrude. Really master that and then we can start adding a tool a day or so for a while.
I use cad for the 2D objects we make with GF or x-carve too. It will manage all the tabs/slots for joints, And will validate clearances of moving parts, etc. In OnShape for instance you can export a face of an object as a DXF (which then you can turn into the SVG for the GF). which is my standard workflow.