I was designing some stuff with colored plywood and realized that the multi-color inset I had in mind won’t work without some extra steps that I am not sure how to accomplish.
Let me try to summarize the problem in pictures…
Here’s what works: any shape that is completely surrounded by one other material can receive one kerf compensation value for its perimeter. When you assemble the pieces, every un-compensated cut is mated to a compensated cut. By adjusting one value, .008" in this example, you can create a snug fit and a nice piece.
Here’s the problem: if you are trying to assemble piece that is not entirely enclosed by one other piece, the simple “cut the inset a little bigger” trick means that you may have some parts touching which have double kerf compensation.
If all I cared about was circles as in the example I could find a way to isolate the green path on just the blue or orange shape and not add .008" to it. But if I am working with complex shapes that overlap, I don’t know how to proceed. I need a smarter, programmatic way to do the necessary path offsets.
Does anyone have any ideas on how to handle this?
In Illustrator terms, I guess I am looking for a way to do an Outline Stroke on a portion of an object, but that portion also needs to be selected in some clever way. Doing it manually would be untenable with complex shapes.