I’m doing lots of testing to get a process that’s repeatable, so far it’s very confusing as to how GF determines how deep or dark an etch will be. If I use Inkscape - svg - path - solid colors for a control on Proofgrade maple to keep it simple, how does GF determine how dark the engraved swatches will be?
If I choose SD each time and keep default Speed, Power, Lines per inch, does it ignore the color and look at only the shade of the swatch? Or am I better off using 256 shades of gray and defaults of either SD or HD?
I used a 256 shades of color to engrave a color wheel with a global setting of SD defaults, the closer to a primary color, the lighter it was and then there was a sharp fall off from bright to dark. Tonight I did an engrave with a few color solids, actually had 2 swatches of the exact same rgb color, alpha, opacity, come out 2 entirely different shades, neither swatches were stacked as 2 on top of each other or any overlap, so I don’t see how this is controllable when something like that happens. I want to be able use one of these to control darkness:
- Use whatever unique color and use HD for everything and only change speed:
- Use 256 shades of gray and use HD with all defaults:
- Use unique Inkscape layers, use HD and control with power OR speed:
- A mixture of Speed and Power that follows some kind of logic.
If I can get an in depth explanation of how GF sees a color or shade of gray a a starting point, I can adjust from that. Then maybe I can apply the same method photos. Thanks!