I’m working on a project that requires reproduction of a logo that uses shading for much of the design detail. The detail is not being well represented when engraved. I’ve run multiple tests with various settings, both default (it’s proofgrade material) and custom. Here’s a test piece using PG Draftboard in all six PG Engrave modes (same source image, not the logo in questions, which I’ve also attached.)
On examining these tests, I thought - you dummy, you need to switch to a density mode - dots or patterns. So I went thru the project in the GFUI, switching each to manual, and quickly discovered that’s how several of the defaults are set up.
So despite the differences between “vary power” and “convert to dots”, it’s still engraving deeper, as opposed to darkening, for darker shades in the source. There’s also little difference in engrave depth between the majority of these default modes. Looks great if you know what you’re looking at, but loses all definition if you don’t know what it is supposed to be.
Any suggestions on where to go next?
(By the way - there is far more contrast between subject and background in this test than in the graphic for the logo I need to use)