After seeing @karaelena’s Dredd engrave, figured I’d try to engrave a 3D depth map… For a test, didn’t want the variable of my own 3D model conversion to depth map, since I know how to produce depth maps from 3D models, but am trying to figure out the engrave itself.
Decided on this model
On the advice of @karaelena I removed the black background, and cut it out, and used the outer selections (in thick black in this example I made to make it visible - it’s not really like that, but you can’t see an invisible path…) in Photoshop to generate a work path which I exported to Illustrator as the cut line.
So on the suggestions, I Set the power to 50%/90, and figured, hardwood would be the material of choice… Kinda meh result. Will play around, but while if you know what this is supposed to be, you can see it, but without it it’s a tad tough… Might actually need more power to engrave more deeply to give a wider dynamic range.
That is Proofgrade maple