Suggestion: Layer Naming for GF Operations

Hello Glowstaff!

I’d love to be able to name a layer “Cut” and have the GF interpret those items on the layer as being cuts.

Similarly, “Score” = score and “Engrave” = engrave

If the wrong entity type gets put on a layer, for example a bitmap on an “Engrave” layer that should obviously default those items to engraves, but a vector on an engrave layer should still engrave instead of defaulting to cut.

Thanks for the consideration and hopefully “hopperizing” this :slight_smile:

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Thanks for the idea. I’ve sent it to the right team!

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