I just realized that the same principle could be done with the voronoi result, instead of length of path, I can apply the same concepts to the circles according to their radii.
I’ll probably update the php to handle that. (He says, not at all sure what that looks like.)
Ages ago I did a proof of concept with a custom halftone using tiled clones. I could apply the line weight concept there too and would probably get interesting results. Aha here we go:
I wonder if tiled clones combined with turning on scaling line weight would let you get even closer to the desired end result. Hmm.