TBH I haven’t noticed any difference in the DMZ based on speed. It doesn’t change in the UI when you change speed. They probably just set it at max safe distance and left it there until they get it dialed in. that’s fine with me. I can just cut a hard border around it. Then I can do some head accuracy tests
This will be awesome! Doing this should be to shortcut past the issue with camera parallax. Hot diggity!
Your sooooo silly ! (ahem…in a good way of course )
I suspect that it will be replaced with a more user-friendly way in the future. Either way, Yay!
It’s like one of those “strongest man” competitions where the guy has to pull a semi or something. Pulling hard to move closer to the finish line, but not quite there yet. Nice to hear that there is a temporary workaround.
yes, heres to hoping. numeric position entry in the GFUI along with numeric sizing/rotation would be perfect.
THIS!!! That’s so exciting! Even if it doesn’t stay its nice to know that you guys have jigs in mind.
that is excellent!
I agree, numeric positioning, rotation and scaling would be really helpful.
Chuckle! Better to squeee than pop! This one’s kind of a big deal!
(Thanks guys!)
This sounds like a good and welcome feature. If it isn’t permanent, can you comment on what might replace it and how that would be better?
hopefully it will be implemented natively!
+1
Oh very cool. Yep I look forward to some testing.
Why does this remind me of my teenage days of acne?
LOL, both of my dogs came running from across the house when I played that SQUEE video. They completely lost it the whole time it was playing!
Did you choose the Worlds Cutest Frog video because it’s a quick little “hopper” item? Sorry, couldn’t resist.
Chuckle! Yes to both the squeee and the hopper! (Every time @dan says “It’s in the hopper” that little guy pops into my head.)
Okay, I know it’s weird…I’ve learned to live with it.
This is exactly correct.
No, we are full up delivering on our existing commitments. We won’t make new ones now.