I’ll add mandala like renderings, if I can figure out how, in a comment on this in a bit.
To be clear, I’m starting with the rather brilliant work shared by others and modifying it to make it export friendly and to (potentially) make it a bit more GF friendly:
Moving on from simple geometry, I modified Simon Woods’ answer on the above StackExchange question to generate thousands of random mandala like patterns. Each file is named mandala-N-M-#. The N is the # of features around the circle (i.e. 2 circles, 2 pointy bits, whatever) and the M is the # of circles of mandala like patterns generated (i.e. 10-5-# means there are 10 copies of each feature around 5 circles of different features). The # is just a placeholder; for each combination of copy + circle, I generated 10 different examples. Each zip contains SVG for one particular N value where there are 2 generated files for each M.
I think I’m on to something. Currently generating a few thousand variants on these. Expect to have 'em upload able in a few hours. My Mac mini is being a very effective room warmer at this point.
Oh, wow, just the basic circular symmetry gets cool pretty quickly! Scrolling through the files in the ZIP and watching how they get more and more complex is kind of fun.
If someone can clue me in as to how to share 3GB of SVG, you’re gonna have a blast scrolling through the full set of algorithmic mandalas! There are some real surprises in there. Including lack of symmetry in some cases!
These are great @bbum. You obviously went through a great deal of effort to generate these. I will enjoy going through the very large file and picking out a few fabulous ones to do something with. Thanks for sharing.
Am still going through the very large file - saving those I like and discarding those I don’t (I have limited space left on my laptop). I tend to like the ones that are perfectly geometric (is that the right way to say this) and have an inner symmetry to them.
Ooh… that sparked an idea. I bet I can make the generator recurse a bit. So, instead of a ring of circles, you’d end up with a ring of circles of circles. Then, I can add regular polygon to the pathing so you end up with, say, a triangle or hexagon with circles of circles at the points.