Just some experiments using GF and 3DS Max to generate depth maps to drive 3d engravings. Mostly focusing on how to do bevels. Anyone had any luck doing deep engraves ie greater than 1/8"? I am already up to 6 to 10 passes to get to a a good 1/8" and doing more for deeper cuts does not seem practical for time.
Also GF Support PLEASE PLEASE add some way to markup an SVG so we can add the GF cut/engrave info directly into the file. I want to experiment on using paths to do bevels instead of bitmaps which would seem to be way more efficient and faster, but after generating the paths and bringing them into the GF UI it is not practical to set the values by hand since there are just way to many. I can write a plugin in 3DS Max that takes a 3d bevel and converts it into paths with various settings automatically to test with to see if it is practical but right now there is no practical way to test this.